360 Virtual Reality Chair // The future of VR?

31/08/2016

360 Virtual Reality Chair

If you’re a gamer, virtual reality guru, or just want a glimpse of just how immersive virtual reality will be, then spend a minute and watch this 360 Virtual Reality Chair…

https://www.youtube.com/watch?v=nKQ7U8ix2zY&feature=youtu.be

I’m excited by tech like this; for me it seems to offer a lot of solutions for many issues is virtual reality.

Solving problems with virtual reality?

Firstly, many folks complain of motion sickness when using the virtual reality headsets. Theoretically a virtual reality experience is so immersive that the users brain is tricked into believing what it sees. At the same time the users brain has little or no connection between the physical and virtual worlds.

For example, in a virtual world the user can turn a corner, but they don’t physically move. Users may then experience motion sickness. The virtual reality chair’s solution is to physically turn the user 360. The chair also features pedals so the user can control speed distance and orientation with their feet. Both of these features link the physical user to the virtual world.

Virtual Reality Treadmill, an alternative to the 360 virtual reality chair

There are VR treadmills (check out this video for more info on virtual reality treadmills), which allow the user to physically walk. They look impressive, but in my opinion are perhaps a step too far for the home user. However these could be very useful for training simulations and serious gaming where it’s important to mimic real life as close as possible.

Standing or sitting?

For the average user, a 360 virtual reality chair may be an ideal solution. Standing can be tiring, and for virtual reality to become mainstream the tech needs to be as easy and comfortable to use as possible.

The chair could be used for various genres of virtual reality, such as driving simulations. But also let’s not forget that the majority of users are use to sitting when gaming. Users may eventually become accustom to standing, however right now sitting would be the obvious solution.

The future?

Without doubt the 360 virtual reality chair has a future. The chair may solve issues with motion sickness which is a massive plus. The chair is ideal for virtual gaming in many genres. Add a steering-wheel or a joystick and the chair could give amazing virtual reality experiences.

Users can buy the chair for only $599. A virtual reality set-up with a high end headset and PC isn’t cheap, so adding a chair isn’t unthinkable.

This 360 virtual reality chair may be the first step towards a complete VR home experience. In years to come the technology will advance, and inevitably these chairs will be fitted with hydraulics, heat, wind and maybe even odors! Imagine that!

For now check out www.rotovr.com to learn more. Get in touch with your ideas and thoughts, and maybe even some predictions for the future!

Dean