Recently I have been exploring the use on 3D applications on mobile devices, and the first step was to build a basic scene, and test to see how well a 3D environment would work on a small mobile phone.
This is a quick video showing the test application which uses Unity3D to create an interactive first person walk-through on a basic smart phone. The phone used was the HTC Desire S.
Surprisingly, the demo runs very well, and although the HTC Desire S that I used is only a year old, it is by no means the most powerful smart phone out there. The release of the Galaxy S3 with it's more powerful dual core processor and slightly larger screen, is likely to be perfect for this type of hand held 3D application and, I'm sure pretty intensive 3D environments can be achieved as better and faster hardware is made available.
Also what was useful to learn from this demo was the navigation, which after only a few minutes of playing, I was able to quickly navigate around the environment. It also felt very comfortable and easy to use, which is very important.
This simple test gives a quick insight into the use of 3D applications on mobile devices. This demo was by no means a finished project, but a demo to show how it works, what it looks like, and how well 3D performs on an average smart phone. It was also good to try to figure out a work-flow for this type of project. Moving from 3Ds Max, to Unity3D, then to the mobile was tricky, but relatively straight forward after some testing.
If you would like to know more about this application, or would like to try it for yourself on your Android phone, please drop me an email!
As mentioned in the video, the 3D environment was created by Marko Dabrovic and can be downloaded here hdri.cgtechniques.com/~sponza/files/