From time-to-time, we get the chance to try new things, move in a different direction (even it’s only for a short while), and experiment with something outside of the day-to-day work, and being in the CGI / visualisation industry means that nothing stands still, and there’s always an opportunity to develop, test and explore.
One area I’ve been wanting to explore is the interactive / virtual reality side of the industry. Interactive walk though, virtual reality, and other tech like this has been around for decades, and it’s concept is nothing new, but I’m sensing a trend towards these applications more and more. The hardware is more accessible than ever, with it the computing power required now literally pocket sized with the advances with smart phones and tablets.
Anyway, I digress from the blog posts title, over the next few weeks / months / when time allows, I will be creating a virtual reality environment, a loft style office. The user will be able to walk around the space, explore the architecture, and interact with several objects. How far the interactivity goes may depend on time, but I think it would be great to add some quirky elements in there too.
Quick sketch to kick off the new project.
I will be learning and building the virtual reality environment inside 3Ds Max (my standard 3D application), and Unreal Engine 4. Unreal Engine looks very exciting, giving a massive amount of control to us creatives, whilst making the programming less complex than other packages.
In the past I have sometimes viewed virtual reality as a bit of a gimmick, with no real purpose and too many limitations, but recently my attitude has changed as I see a massive improvement of visual effects that may soon rival traditional CGI, and the access to consumer-ready hardware, meaning you don’t need a £2000 PC to view a simple interior.
Also, I’m very excited for 2016, when it looks like we may be treated to more virtual reality head sets. The Occulus Rift will be out of development and consumer ready, and others such as Sony, and HTC are also releasing their versions very too which all look very promising and may really shift the industry and projects more towards virtual reality.
Anyway, the loft office project has started! It may take a while to complete, but I’ll be posting small updates as soon as I can, and also check out my instagram (@punch_ard_digital) and Twitter (@deanpunchard) for even more frequent, and even slightly random posts!