09/10/2012No Comments

Crazy times = no blogging :-(

Crazy times at the Punchard household has meant I have neglected my blog over the past few months. I would like to admit that the

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craziness isn't just down to work, but also down to a house move (we still haven't actually moved yet!), and also my little boy still won't sleep through the night!

Anyway, I thought I would post something that caught my eye the other day on a project and thought I'd share it anyway in an attempt to kickstart the blog back into action.

This image caught my eye whilst creating masks for a restaurant scene (to be added to the portfolio soon), and in its own right created an interesting image.

Anyway, that's it for now, back to the craziness!!

illumination2

Deano!

03/08/201210 Comments

Viewport to Vray Physical Camera

OK just a quick post, along with a new script. This script automatically generates a Vray Physical Camera inside 3Ds Max, in much the same way as you create a standard camera.

Earlier today Mark Hunter (@Hunter_1st) challenged me to create a script which converts the viewport view to Vray Camera inside 3Ds Max, in the same way as you create a standard camera by pressing "CTRL C".

So with a little lateral thinking, I have knocked up a script that hopefully will serve his purpose, and maybe be of use to others (and possibly even myself!).

Anyway, here is the script.

Run it inside 3Ds Max and assign it to a short cut (if you soley use vray you might just want to assign it to CTRL C and override the standard camera), or do as I normally do and assign it to a button on the UI.

When you click the button (or use the shortcut) the Vray camera is created, and a dialogue box will pop up where you can rename the camera. This is useful for two reasons, firstly you should rename things anyway!! And secondly, the script is simple, and if you plan to create more than one camera, you will need to have renamed the previous cameras, otherwise the script will just move the old camera to your new view.

If this script is useful to you, or you notice any bugs, please let me know!

 

Thanks,

Deano

14/07/20122 Comments

Two Simple Workflow 3Ds Max Scripts

Hello!

Sorry I haven't blogged in a while, things have been a wee bit busy!

Anyway, I thought I would share 2 small scripts I made and use on a daily basis. Both are very simple, but both are real time savers.

OK so the first script is "Reset Material Editor". This script does exactly what it says on the tin. Run this script, assign it to your UI or shortcuts (you will find it under the catagory "Ard Scripts"), and when you click the script, all slots in your editor will be reset with blank vray materials.

This script doesn't remove any materials from the scene, so as long as your materials are assigned to an object you wont lose any materials.

I find this script useful when you either quickly want a clean material editor, or very occasionally when you either have a corrupt material, or a very slow loading material. The material editor can be closed when running the script, hence why it is very useful if you have a corrupt or slow loading material.

And the second little script is the "Find Undefined Materials". Again, the title pretty much gives away the scripts function! Run the script, and assign it to your UI in the same way as the first script.

When you run the script, it will select all objects that have no material assigned. This is especially useful if like me, you prefer to model your scenes first, and then material everything afterwards. This script makes selecting all objects without materials very quick and easy, and means when you come to render your scenes, you avoid that horrible colour bleed from some un-textured part.

OK so that's it, and here's the download links -

Reset Material Editor

Find Undefined Materials

 

Enjoy,

Deano!

 

 

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