25/03/2015No Comments

3D Interactive Furniture Demo 01

Recently Unity3D (a fantastic piece of software to create interactive projects and games) became free, along with features such as real-time lighting, and fancy materials.

I've wanted to have a play with Unity3D for a while, so during a bit of downtime I opened it up and created a quick test project to experiment with and play....

Launch 3D Interactive Furniture Demo 01

3D Interactive FurnitureA screen grab from the demo.

At the moment, to change the furniture style, press buttons 1, 2, 3, 4, and use your mouse to rotate around the chair, and the mouse wheel to zoom in and out.

The next stage is to add buttons (some programming needed, which I know very little of!), and to also give options to change colours of parts of the furniture. The app can then be ported to tablets, phones, desktops, as well as websites.

Currently the 3D Interactive Furniture Demo is a very basic demo, only really scratching the surface of what is possible.

27/07/2012No Comments

Augmented Reality Testing & Development

During non-project time, I like to get stuck into some to something further my skills, improve my portfolio,  or sometimes to do something different. Recently I have been pondering the use of augmented reality applications.

I have always had an interest in real-time applications, mainly architectural walk-throughs or gaming, but augmented reality feels more exciting and more engaging than walk-thoughs. The idea that you can hold something digital in your hand, or view the world around us differently to what is perceived by our eyes, is a very strange concept. It's also something very hard to explain unless you can show someone, but I guess this is the same for 99% of new technology.

The other reason why I'm taking an interest to augmented reality is the craze with "3D" TVs and films. "3D" TV isn't really 3D, it's just some added effects to try to trick our brains into adding depth to what we are seeing, and to be honest, I think it ruins good films, and is a gimmick to sell bad films.

Augmented 3D, or even 2D, is different, and allows the user to see the content how ever they wish (to an extent). This for me is 3D, and this is what makes it exciting.

This quick video shows 3 examples I have put together to simply explore the workings and possibilities of actually making something useful and deliverable. The main aims for these test was to see how well it worked on various media, how quickly an app could be made and to try to see it's limitations. All of the tests are very basic, but each explores different techniques and features.

Ard Digital | Augmented Reality Test 01 from ArdDigital on Vimeo.

Ikea's 2013 catalogue looks like it will feature some augmented elements, as well as links to videos and other content. I believe this is Ikea's way to get customers to interact on-line and through their mobile, rather than using augmented reality as a tool, which is fair enough, so long as it engages and doesn't become tedious or boring.

So the future does look slightly more augmented, but will we see much more in the coming years? The technology is here and evolving fast, but maybe it needs a games console, film, or something else to really spark it off. Sony are creating the Wonderbook, a Harry Potter augmented story telling game, using a magical book, allowing the user to interact with the game. Maybe this will be a massive hit, or maybe it will pass by as simply "another game for kids". The possibilities of augmented reality, for me, are very interesting, and I can't wait to experience some real 3D in the coming years!

Be sure to keep an eye out on my blog for more updates, and testing, as I'm sure there's more to come!

 

Deano

 

Sources -

http://www.wired.com/gadgetlab/2012/07/ikeas-augmented-reality-catalog-lets-you-peek-inside-the-malm/

http://www.bbc.co.uk/news/technology-18327724

15/03/2012No Comments

Interactive Test 002

Here is another interactive test, this time with a more traditional exterior environment.

Click here to have a play around!

I wanted to keep the emphasis on the building it's self, but also to explore some of the nice features of Unity Pro, and to see whether it is worth the price, or whether to stick with Unity Free. Unity Free is brilliant, and I love the fact that you could build an entire game just using the free version if you wanted to. However the features that Unity Pro has that are missing in the free version, are the lovely, juicy bit we all love, such as real-time shadows and post-effects.

In Interactive Test 001, I built the scene using 3Ds Max, Vray and Unity Free. With this test, I used 3Ds Max and Unity Free, and a very small amount of Vray (only for the reflection cube maps). With Unity Free, you don't have real-time shadows, so all the light info has to be rendered to a separate pass, and don't get me wrong, this can often be a great way of achieving great results, but the time spent unwrapping objects, tweaking UVs, rendering, and then realising that something isn't right, and going back through the whole process again and again can be very long and tedious. With Pro, you have real-time shadows, which eliminates the need to bake lighting, but can give flatter results, due to lack of GI, but for exterior environments like this, I think the advantages of real-time lighting out-weighs the benefits of baking lighting and GI. I may do a test with the Interactive Test 001 scene with real-time lighting, and see how they compare. I'm guessing the real-time version won't look as nice, but, the time saved might be the key to making this process one that could be put into a production work-flow.

So far I have barely touched the surface of what Unity can offer, but already I think I am achieving nice results, that should run across many different PC, and other platforms too such as iOS and Android. I am finding it hard however to program in any features, but the Unity forums are great and answer pretty much any question, whether or not I understand the answer!

I also had a quick play with the built in tree editor (hence the crappy trees, I need more practice!), which again added some nice flexibility, and the fact that they slightly move with some added wind, makes them a nice little touch. I added a quick function to hide the trees also just in-case they killed any PCs (please let me know if you have any trouble with the file!) but this also made me realise how useful real-time shadows are, as when the trees are hidden, the shadows also hide, something that would be very tedious, although do-able, with baked lighting.

So, that's test 002 done, let me know what you think, what would be nice to add and to do, and whether or not you can brake it!

And before anyone asks, I really don't know if the Pro version is worth the extra cash over the free, I guess a few more tests and I might be able to tell you!

Updates will follow!

 

Deano

 

 

 

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