Before you read this, you might be wondering "what is Punch Infinity?". If that's the case then check out the Punch Infinity - What is it? blog post.
Punch Infinity is currently live. Clients are on board, and we're incredibly proud of what we've produced. But what are the next steps?
Over the past few months, we ran a survey to find out more about Punch Infinity (does it do what we want it to) and to find out its users (what they like, need and expect). The survey is over, and the results will be published soon.
We hope the results will help us shape any future developments.
In a nut shell, no. Maintenance, house keeping and responding to technical changes are our constant priority.
One current leading idea is to split Punch Infinity into two products, a Lite version and a Pro version.
Roughly, the Lite version would be very similar to Punch Infinity as it is today, a streamlined, useful and refined configurator system.
The Pro version could have anything a client desires. Punch Infinity has always had the ability to "bolt on" any features, as it was built from the ground up, and maybe we take full advantage of that. Or perhaps we add more "pro" functions, such as 360 views, analytics or maybe even virtual reality. This part of the puzzle is a big unknown, and we'll know more from the survey, further user testing and discussions.
No time to stand still
Punch Infinity is going to evolve and change. It can't stand still, and neither can I! The speed at which tech changes is incredible, and we need to be just as fast, reactive and pro-active!
Punch Infinity will change, maybe a little, maybe a lot.
There is no current "roadmap" and we need to carefully plan and execute our next steps.
We are always open to new ideas, thoughts and suggestions. So even though the survey is over, drop us a message, call or DM with your thoughts!
Thank you for reading the Punch Infinity Blog Series! If you missed any of the previous posts, check them out below -
And if you know to know more all you need to do is shout (or call, email or DM).